Iskrio
Join the beta

A walking game made by one person

Give your walks a reason

Both take a few minutes. Android needs a couple of extra steps.

Free to play · No ads · No streaks

Anywhere you walk

Pick any placeTake a walkLet the fun find you

Place your Lamp anywhere and turn the streets, paths, and parks around it into a playful world filled with iskrio to meet and surprises to discover.

City map with the Lamp and spirits glowing around it

Wherever you live

It doesn’t matter that you live far from anything

Most location games send you downtown, to the landmarks. Iskrio doesn’t. You put your Lamp wherever you actually walk — your street, your park, the bench you like — and the spirits appear around it. A village works as well as a capital city.

No punishment

Nothing here punishes you

No daily streak to protect. No countdown over anything. Spirits you didn’t reach quietly go home at dawn, and the next night brings new ones. Come back after two weeks away and the game is exactly as glad to see you.

A quiet evening street with lamps glowing along the path

Alone, or not

Walk for yourself. Or for someone far away

Iskrio is built around one idea: a walk should feel like it went somewhere. You can keep it entirely your own — you, the evening, the spirits along your street. And it’s made so that walks can carry further too: Keepers around the world tending their Lamps, and your walking helping gather spirits for someone who can’t reach them. Alone or not is always your choice. There is no chat, and nobody can message you.

How it plays

Three things, and that’s the game

  1. A glowing Iskrio Lamp standing on a night street

    Step 1

    Place your Lamp

    Anywhere you walk often. It is not your home address — put it wherever you’re comfortable.

  2. Step 2

    The Lamp calls at night

    Spirits from many small worlds appear along the paths nearby. Which ones depends on the ground under your feet, the season, and the weather outside your window.

  3. Laternio, a glowing crystal-like spirit, waiting to be invited

    Step 3

    Walk over and invite them

    Get close, hold for a moment, and they come with you. From then on they live under your Lamp.

See it in action

A minute of walking

This is what an evening with Iskrio looks like: place the Lamp, step outside, and see who the night brings.

Pollen and essences

Your walks leave something behind

Every journey earns experience and gathers pollen and essences along the way. Spend them to tune your Lamp to the way you walk — and to learn more about the spirits themselves: where they come from, what draws them out, what they leave behind.

A glowing lantern on a night path lined with colored essence orbs

The spirits

You won’t know them all for a long time

Spirits of forest and field, sea and mountain, rain and night — each from its own small world, each with its own light. New worlds keep opening, and new spirits keep arriving. Meeting them is the game; we’re not going to spoil it here.

Most of them, you’ll meet on a walk.

The Underlamp

Somewhere for them to live

Everyone you invite settles in the Underlamp — a quiet scene beneath your light, with the spirits drifting around it. Give the Lamp a look you like. Nothing is sold here that you can’t also earn by walking.

Beyond the beta

The Lamp is only the beginning

The beta is the first quiet circle of a much larger world. These systems are planned for future updates and are not yet available. Their order and final form may change as Keepers test the game.

Glowing portals in a night forest, each opening onto a different world

A glimpse of worlds yet to open

Stories carried by light

Every invited iskrio will carry a numbered fragment of its world’s story. The fragments will gather in your Diary, slowly revealing how each world began, what made it unique, and why its light started to fade.

Worlds waiting to glow again

The Sources of the iskrio worlds are growing dim, though their inhabitants do not fully understand why. Future portals will let Keepers discover, restore and gradually shape those distant homes.

More ways to leave light behind

New objects placed on the real map, gifts beneath a friend’s Lamp, shared events and gentle daily journeys will create more ways to care for the world and for other Keepers.

Older and rarer light

Fusion will let iskrio combine their light and reach rarer forms. Legendary iskrio, new worlds and entirely new species will arrive through future discoveries and events.

Planned after beta · No release dates announced · No streaks or punishment for stepping away

A small desk at night, one lamp on, sketches of spirits pinned to the wall

One pair of hands

Made by one person, mostly on foot

I write the code, draw the spirits, and test everything on the same evening walk around my own street. When something feels wrong in the game, it usually felt wrong outside first.

  • No studio, no investors, and a little help with publishing from my old friends AllemoTech OÜ.
  • Every spirit is created and perfected with love and care.
  • Every mechanic walked outside before it shipped.

— the one person, and a lot of walking

Devlog, in short

Where the game actually is

  1. Done — the world

    The map in day and night, the Lamp you place yourself, spirits arriving along the paths each night, and the walk over to invite them. Dozens of creatures drawn by hand and already living in the game.

  2. Done — living under the Lamp

    The Underlamp, where everyone you invite settles in: the Diary, the Circle, your Lamp's own qualities, and a wardrobe of looks for it. Portals that open into the home worlds the spirits come from.

  3. Done — walks that carry further

    Keepers can find each other, tend each other's Lamps and gather spirits for someone who cannot reach them. Still no chat, and still nobody can message you.

  4. Done — pollen, essences and the market

    Walks now leave something behind, and there is somewhere to spend it. Accounts, purchases and restoring what you bought all work.

  5. Now — closed testing

    Iskrio is out on real walks with its first testers, on both iPhone and Android. This is the part a desk cannot do: streets behave differently from maps, and evenings behave differently from plans.

  6. Next — the stores

    Whatever the walks turn up gets fixed, and then Iskrio opens in September 2026.

Made by one person, plus a lot of walking.

Questions

The Lamp is already lit

Take Iskrio on your next walk

Join the beta on Android or iOS and help shape the world before its public release.

Prefer to wait for the public release?

One email when the public version opens. Nothing else.